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1. Setting up the Button:
The button is a clickable element in a graphical user interface (GUI) that triggers a specific function when clicked. In most programming languages, creating a button involves declaring a button object, setting its properties, and adding it to the GUI. The properties of a button typically include its size, position, and text.
Conclusion:
Displaying an image on a button click is a fundamental aspect of creating interactive, user-friendly interfaces. Despite the chal...
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